Red Green Blue

This page explores photography and games as an art-form, with a few other things thrown in every so often

  • Rome (2011) - Me
The Piazza Navona in Rome, taken on our fourteenth day of InterRailing.

    Rome (2011) - Me

    The Piazza Navona in Rome, taken on our fourteenth day of InterRailing.

  • Leaving Venice (2011) - Me
Nineteenth and final day of InterRailing; beautiful day for flying.

    Leaving Venice (2011) - Me

    Nineteenth and final day of InterRailing; beautiful day for flying.

  • Ōkami (2006/07/08/09) - Clover Studio
One of the most artistically beautiful games to have ever been released, Ōkami unfortunately suffers from being created for consoles that don’t have the graphical power to show it in its true glory. Dead End Thrills, a ‘video-game photographer’, runs the Wii version of the game on the Dolphin emulator using his computer instead, producing much higher resolution imagery that looks stunning.

    Ōkami (2006/07/08/09) - Clover Studio

    One of the most artistically beautiful games to have ever been released, Ōkami unfortunately suffers from being created for consoles that don’t have the graphical power to show it in its true glory. Dead End Thrills, a ‘video-game photographer’, runs the Wii version of the game on the Dolphin emulator using his computer instead, producing much higher resolution imagery that looks stunning.

    Source: deadendthrills.com

  • Venice (2011) - Me
Shop window. Taken on the seventeenth day of InterRailing.

    Venice (2011) - Me

    Shop window. Taken on the seventeenth day of InterRailing.

  • Lily (2011) - Me

    Lily (2011) - Me

  • Königssee (2011) - andrewgrier

    Königssee (2011) - andrewgrier

    Source: Flickr / andrewgrier

  • LIMBO (2010/11) - Playdead
When a boy loses his sister, where does he go to find her? Limbo. Whilst this is a short game with a minimalistic story, its artistic style carries it to impressive heights. Screenshot is in-game.

    LIMBO (2010/11) - Playdead

    When a boy loses his sister, where does he go to find her? Limbo. Whilst this is a short game with a minimalistic story, its artistic style carries it to impressive heights. Screenshot is in-game.

  • Venice (2011) - Me
Shot on the seventeenth day of InterRailing; the padlocks are placed there by couples who then throw the key into the water - it’s supposed to signify that their relationship will last.

    Venice (2011) - Me

    Shot on the seventeenth day of InterRailing; the padlocks are placed there by couples who then throw the key into the water - it’s supposed to signify that their relationship will last.

  • Uncharted 2 (2009) - Naughty Dog
I’d say that whilst it’s not the most beautiful franchise objectively, the art direction involved with this series just drips quality and creativity. They don’t offer the most original storytelling, but their plots are executed in a way that should make Hollywood blush. Screenshot taken from an in-engine cut-scene.

    Uncharted 2 (2009) - Naughty Dog

    I’d say that whilst it’s not the most beautiful franchise objectively, the art direction involved with this series just drips quality and creativity. They don’t offer the most original storytelling, but their plots are executed in a way that should make Hollywood blush. Screenshot taken from an in-engine cut-scene.

  • Gran Turismo 5 (2010) - Polyphony Digital
At five years in the making, anyone who believes that the design of a car can classify as art will probably agree that Gran Turismo is the go-to game series for car appreciation, even if they feel Forza is ultimately more fun. Screenshot taken in-game using the Photo Mode.

    Gran Turismo 5 (2010) - Polyphony Digital

    At five years in the making, anyone who believes that the design of a car can classify as art will probably agree that Gran Turismo is the go-to game series for car appreciation, even if they feel Forza is ultimately more fun. Screenshot taken in-game using the Photo Mode.

  • Salzburg (2011) - Me
From our tenth day InterRailing; a panorama of Salzburg and the Salzach river from the top of Salzburg Castle (Festung Hohensalzburg).

    Salzburg (2011) - Me

    From our tenth day InterRailing; a panorama of Salzburg and the Salzach river from the top of Salzburg Castle (Festung Hohensalzburg).

  • Mirror’s Edge (2008/09) - DICE
Possibly the most refreshing looking first person game I’ve ever come across. The image above is concept art, not that the final game looks any different. The only thing I found wrong with this game were the flow-breaking shooting sequences; the aesthetic was fantastic and the free running was generally flawless.

    Mirror’s Edge (2008/09) - DICE

    Possibly the most refreshing looking first person game I’ve ever come across. The image above is concept art, not that the final game looks any different. The only thing I found wrong with this game were the flow-breaking shooting sequences; the aesthetic was fantastic and the free running was generally flawless.

  • The ships hung in the sky in much the same way that bricks don’t.

    — Douglas Adams

  • Peace (2009) - Me
Experimenting with macro and black and white.

    Peace (2009) - Me

    Experimenting with macro and black and white.

  • The Legend of Koketsu Burn - Tom Lewis
I just find his art ridiculously impressive; take a look.

    The Legend of Koketsu Burn - Tom Lewis

    I just find his art ridiculously impressive; take a look.

    Source: tomlewis.co.uk