Rome (2011) - Me
The Piazza Navona in Rome, taken on our fourteenth day of InterRailing.
This page explores photography and games as an art-form, with a few other things thrown in every so often
Ōkami (2006/07/08/09) - Clover Studio
One of the most artistically beautiful games to have ever been released, Ōkami unfortunately suffers from being created for consoles that don’t have the graphical power to show it in its true glory. Dead End Thrills, a ‘video-game photographer’, runs the Wii version of the game on the Dolphin emulator using his computer instead, producing much higher resolution imagery that looks stunning.
Source: deadendthrills.com
Source: Flickr / andrewgrier
Uncharted 2 (2009) - Naughty Dog
I’d say that whilst it’s not the most beautiful franchise objectively, the art direction involved with this series just drips quality and creativity. They don’t offer the most original storytelling, but their plots are executed in a way that should make Hollywood blush. Screenshot taken from an in-engine cut-scene.
Gran Turismo 5 (2010) - Polyphony Digital
At five years in the making, anyone who believes that the design of a car can classify as art will probably agree that Gran Turismo is the go-to game series for car appreciation, even if they feel Forza is ultimately more fun. Screenshot taken in-game using the Photo Mode.
Mirror’s Edge (2008/09) - DICE
Possibly the most refreshing looking first person game I’ve ever come across. The image above is concept art, not that the final game looks any different. The only thing I found wrong with this game were the flow-breaking shooting sequences; the aesthetic was fantastic and the free running was generally flawless.
The ships hung in the sky in much the same way that bricks don’t.
— Douglas Adams
Source: tomlewis.co.uk